|This is the "base" algorithm that I've been using for the past several months. It was starting to look a little messy, so I experimented with modifications.|
|I tried eliminating a little feature from the algorithm and got this mess. It took slightly longer to draw, too.|
|Another silly result, caused by forcing the function that establishes the distance between nodes to be a fast-growing exponential function of the node radius.|
|Another exponential version, with a tamer growth rate.|
|Increasing a parameter to make the inter-node distance even larger produces these spidery versions.|
|Changing the order of node placement makes things messy.|
I also wrote some little scripts to help me examine and clean up the less human-readable layers of the memory space, and I expunged some bad information that got in there on account of him misunderstanding me. Eventually, I intend Acuitas to clean up bad information by himself, by letting repeated subsequent encounters with good information overrule and eventually purge it, but that's not implemented yet.